Fixes


IMPROVEMENTS

  • -IMPROVED: Ladder System, easier to use and more robust.
  • -IMPROVED: Added option to easily reset saved input mappeds to fix the issue with new inputs not appearing in the binding list.
  • -IMPROVED: The MFPS Manager window ‘Weapon’ tab, now is easier to modify the weapons properties with it.
  • -IMPROVED: Enhanced the ladder third-person climbing animation.
  • -IMPROVED: Add new MFPS custom mods editor window (MFPS > Store > Custom Mods), show available MFPS mods not available as addons.
  • -IMPROVED: Now you can set to hide the weapons when the player is climbing a ladder.
  • -IMPROVED: Add editor action in MFPS > Actions > Delete Player Prefs, to reset all the PlayerPrefs to they default values.
  • -IMPROVED: Player movement on uneven surfaces and slopes.
  • -IMPROVED: Added a forward direction gizmo for the AI Weapons to make it easier to orient the weapons in the bot character’s hands.
  • -IMPROVED: Better grenade throw direction calculation, now is possible to define the throw upward force from the inspector too.
  • -IMPROVED: Support for the input binding list with the Localization addon.
  • -IMPROVED: Add a new Game Modes tab in the MFPS Manager window, to easily edit the game modes parameters in the editor.
  • -IMPROVED: Now the player damage screen opacity is calculated by the damage amount received instead of a fixed value.

FIXES

  • -FIX: Alive bots stay still in new rounds and do not respawn in the team area.
  • -FIX: Bullet doesn’t detect custom damageable colliders unless they have the tag ‘Metal’.
  • -FIX: FPWeapon keeps rotating when the game is paused and the cursor is not focus on the game window.
  • -FIX: Player admin or moderator tag only shows if the player is in a clan.
  • -FIX: Push To Talk option was not working on mobile devices.
  • -FIX: Regression the FPWeapon fire sound volume, now changing the volume in the attached AudioSource will also affect the fire sound.
  • -FIX: Issue introduced in version 1.9.2 that cause the player keep moving when a match finish.
  • -FIX: Players can climb ladders infinitely if the ladders triggers aren’t properly set up.
  • -FIX: Changes in the player class loadout made through the MFPS Manager Window get reset after a script compilation or editor restart.
  • -FIX: Legs IK issue that happens when preview the player IK in the editor and not properly close the Animation runner window.
  • -FIX: bl_Input.GetButtonDown() did always return false if was called multiple times in the same frame.
  • -FIX: The first friend added or when there’s only 1 friend added it doesn’t show up in the friend list.
  • -FIX: Games screen goes black when change the resolution or open the game settings on WebGL (Screen Mode setting is not supported on WebGL).
  • -FIX: Changing the GunID of a Knife in the inspector of bl_Gun.cs changes the weapon type in the GameData causing errors in runtime.
  • -FIX: Applying the changes in the in-game settings menu causes the screen to stretch out horizontally on mobile devices.
  • -FIX: The grenades were being thrown with a left offset to where the player was aiming.
  • -FIX: Changing the weapon fire rate in runtime causes to play the wrong third-person weapon fire animation.
  • -FIX: Changing the weapon fire rate in runtime causes to change the default Weapon Type of that weapon in GameData.
  • -FIX: Bots do not detect players after a respawn in some instances.
  • -FIX: Weapons always start with the default fire rate type, independent of the weapon fire rate rules set in the inspector.
  • -FIX: Local player sometimes doesn’t jump after pressing the jump key when the game fps is low.
  • -FIX: Round keep restarting when the first round is finished and countdown on start is active on round based game modes.
  • -FIX: Teammate name-plates appear in the sky position when the local player spawn far from them.
  • -FIX: Errors after enable Photon Voice 2 version 2.25 or up.
  • -FIX: Kill a teammate when friendly fire is activate increase the player score.
  • -FIX: Shotguns using Animator component gets stuck when trying to fire while is reloading.

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